Full screen afterimage material(Drunken effect).

Step 0.

Let's make a full screen afterimage material and character. It is usually used to show a drunken effect.

Step 1.

We need to capture current scene. It's very easy to do that with unreal engine 4.

Add new render target texture. Increase size if you want better result.


Step 2.

Create new character class and add a sceneCaptureComponet2D to the character. Change properties(red boxes).

Step 3.

Create new post process material.
Screen UV and rendered-texture UV do not match. So, we need to fix it.




Step 4.

 This is the character blueprint. Update the rendered texture with delay.



It's done. These are final assets.


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