Render skeletal mesh with different materials.

Step 0.

 If you can render a skeletal mesh multiple times, there are a lot of things you can do.
 It's very easy on Unreal Engine 4, but there is not enough documentation I think. So I tried to summarize it simply.

Step 1.

Setup additional skeletal mesh.
 - Set some things the same, such as position and rotation.
 - Normally turn off lighting and collision.



You may tried this time, It does not work as you want.



Step 2.

Use 'Set Master Pose component' blueprint. That's all.




 We can't sure rending order. Consider pixel depth value instead. Then it will work even if it works on another OS.




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