Liquid material in a bottle
This time we will create a liquid material in a bottle.
You can think of it divided into liquid surface and inside. Let's implement surface changes.
You can think of it divided into liquid surface and inside. Let's implement surface changes.
Step 1. Material
Step 2. Bottle Actor
The bottle consists of two Skeletal Mesh Components. The internal Skeletal Mesh Component has a Scale less than 1.
Glass material for BottleMesh :
https://docs.unrealengine.com/en-us/Engine/Rendering/Materials/HowTo/Refraction
https://docs.unrealengine.com/en-us/Engine/Rendering/Materials/HowTo/Refraction
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