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Showing posts from August, 2017

World scan effect material

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Step 0. Let's make a world(level) scan effect material. Step 1.  We can make it with 'Post Process material' with 'Absolute World Position' material node.  Use almost the same features as previous posts. Step 2.  Change material parameter. Step 3.  If you use other material domain instead of 'Post Process', you can get different effects.