Screen Wave Effect Material

Step 0.

Let's make a screen wave post process material. It's good for dizzy or drunken effects.




Step 1.

This is the final unreal engine material.
In this time, I made horizontal wave nodes only.



Step 2.

To avoid boundary error(stretching), need more operations.
You can see the modified material in the image below. It is not perfect, but it tells you how it works.



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