Screen Ripple Effect Material(Fixed Version)

Step 0.

In this post, creates a material for use in the water.

We need...
 - Vertical/Horizontal waves.
 - The length and time must be adjustable.

Step 1.

This is the final material.
It's Unreal Engine 4 material but you can convert it for Unity Engine too.






Step 2.

Setup a Post Process Volume.

Find Post Process Volume and drag to the level.


Check unbound.

Add the material to blendables array.


Step 3.

We need to change material parameters of the volume in game.
I think it is not simple to describe it now, so, I will show you other post.


Comments

  1. Awesome! I really appreciate your work and that you take the time to share it with us! Thank you!

    ReplyDelete

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