Custom web link on asset context menu(C++ modification)
Unreal Engine 4 has the ability to describe the asset in various ways.
But if you have a large number of team members and a complex game system, you will need more detailed documentation.
And if you're using solutions like JIRA and Redmine, you'll need a flexible external web link system.
Modify FAssetContextMenu class. Add code as shown in the screenshots below.
If you want to use a different link depending on the class type, see :
FAssetContextMenu::AddDocumentationMenuOptions()
If you want to apply a Web link to the folder's context menu, see PathContextMenu class.
But if you have a large number of team members and a complex game system, you will need more detailed documentation.
And if you're using solutions like JIRA and Redmine, you'll need a flexible external web link system.
Step 1.
Consider the following items.
- Non-programmers should be able to change Web links.
- It should also be available for existing asset types.
- It should be able to have other links in the same Class type as well.
Step 2. Table Data
First of all, we will make table row type from FTableRowBase.
In my case, I created the file in 'Engine\Source\Editor\ContentBrowser\Public'
Table looks like below.
Step 2. Context Menu Button
The remaining issues
FAssetContextMenu::AddDocumentationMenuOptions()
If you want to apply a Web link to the folder's context menu, see PathContextMenu class.
Custom Web Link On Asset Context Menu(C++ Modification) >>>>> Download Now
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Custom Web Link On Asset Context Menu(C++ Modification) >>>>> Download LINK
>>>>> Download Now
Custom Web Link On Asset Context Menu(C++ Modification) >>>>> Download Full
>>>>> Download LINK kE