Bone name based animation retargeting(C++ modification)

Step 0.

Unreal Engine 4 Animation retargeting  :
https://docs.unrealengine.com/latest/INT/Engine/Animation/RetargetingDifferentSkeletons/index.html

Animation retargeting system is useful but it's not a match based on a name, so sometimes it gets bad results.

Step 1.

Open this file. \Engine\Source\Editor\Persona\Private\BoneMappingHelper.cpp

FBoneMappingHelper::CalculateNameScore() seems to be fixed, but there are a lot of things that need to be corrected due to the additional weighting and comparison of candidates.

If you fix FBoneMappingHelper::TryMatch(), you can get the desired result.

This is the code for a typical naming. You can make it better one.


Step 2.

This is the result screenshots.

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