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Showing posts with the label Texture

UI In and Out material

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This time, we will create a material that can be used for a UI object to appear or disappear. Step 1. Material This is the material. Do not use 'if' nodes as much as possible. Step 2. Parameters Weight : You need to change it when the UI comes or goes out. Noise texture : This determines the appearance of the animation. Pick color texture : 1D texture just like this. Result With more modifications, you can easily implement various animation effects.

MatCap material

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In this post, let's create a MatCap material. Please refer to the link below for a description of the MatCap material. https://www.youtube.com/watch?v=Yg5ULaS2jMk or http://wiki.unity3d.com/index.php/MatCap Step 1. Material This is the material. Step 2. Texture You should have textures similar to the following: Step 3. Result

Texture generator, Python Per Pixel (C#, IronPython, Python)

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Step 0. You can see previous C# texture generator code : https://gameenginebread.blogspot.com/2017/02/this-is-c-code-to-generate-custom.html It was a code-based tools and only available to programmers. Python is one of the best script for everyone. So let's create the tool again simply with Python. Step 1. Create a new C# project. Download 'iron python' and add DLLs to references. IronPython : http://ironpython.net How to setup : MSDN : Running IronPython scripts from a c# Step 2. Add controls. I have not changed the button name, but it will be understood. Step 3. This is the code. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 using System; using System.Drawing; using System.Windows.Forms; using IronPython.Hosting; namespace PythonPerPixel { public partial...